Ranko Trifkovic
Grandpa's Narrative Design
{"Name":"Ranko Trifkovic","Image":"speakers\/rankotrifkovic.png","Company":"Grandpa's Narrative Design","Description":"Game designer and published author, Ranko is a narrative designer that bridges the worlds of writing and gaming. Passionate about stories he is specializing in blending game-play with the narrative. Ranko also teaches writers to write (for) games, and game designers how to make the best use of writers.","Language":"English","TalkName":"Secrets of Crafting Amazing Interactive Fiction","TalkDescription":"Interactive Fiction is one of the rare genres that survived unchanged from the earliest days of gaming. Today it is a blossoming niche and quite a lucrative one! It draws giants like Netflix and Big Fish, but in fact is quite a good gateway for everyone who wants to enter the gaming industry. Just add some writing skills and the dash of secret ingredients, that I\u2019m going to reveal to you.","ShowDate":"20-11-2018 9:00:00","Filter":"Design"}
Jarek Kolář
BOHEMIA INTERACTIVE
{"Name":"Jarek Kol\u00e1\u0159","Image":"speakers\/jarekkolar.png","Company":"BOHEMIA INTERACTIVE","Description":"Jarek leads the development in Bohemia Interactive. He has previously worked in Hangar 13 (Mafia III), 2K Czech (Mafia II) and Pterodon (Vietcong).","Language":"English","TalkName":"Predicting Deadlines with Creative teams","TalkDescription":"How often you are at the start of the development with just an idea, concept or simple prototype wondering about production questions: How much time it will take to make the full game? How many risks and unknowns does it involve? Getting the right answers on new projects produced by creative teams is more like fortunetelling, but there are some techniques that help you ground your project in reality and predict your deadlines.","ShowDate":"20-11-2018 9:00:00","Filter":"Business"}
Daniela Staníková
Creative Europe Bureau
{"Name":"Daniela Stan\u00edkov\u00e1","Image":"speakers\/danielastanikova.png","Company":"Creative Europe Bureau","Description":"Daniela Stanikova has been working in the audiovisual industry in various positions - as a festival programmer or sales since the 90s. She is the head of Creative Europe Desk since 2003. In 2015 and 2016 she also chaired the Expert Committee of Ministry of Culture - Media and Audiovisual Department and she was appointed an expert of the Czech Film Fund.","Language":"English","TalkName":"Develop Your Game with Support from Creative Europe MEDIA","TalkDescription":"Creative Europe MEDIA is an EU programme which provides financial support for 30 video games a year. Which financial schemes does it offer? Eligibility and award criteria for support of video games. Which projects get selected? Best strategies for your application, dos and don\u00b4ts. A case study of an awarded application - Some Day You Will Return - CBE Software. Who can apply for the support, which projects are suitable for support and what are the award criteria?","ShowDate":"20-11-2018 9:00:00","Filter":"Business"}
Martin Pernica
Grip Digital
{"Name":"Martin Pernica","Image":"speakers\/martinpernica.png","Company":"Grip Digital","Description":"Martin is team leader and programmer with passion for detail and he likes to write shaders, micro optimise code, use modern technologies and also optimise his and teams workflow to get maximum effectivity to achieve a team goals.","Language":"English","TalkName":"Architecture of Your Code Matters!","TalkDescription":"The code structure is a very important aspect of every game development process. It can affect the speed of development, cooperation in a team and also the performance of the whole game. In this talk, we will go through practices which will help you achieve a stable, clean and efficient code.","ShowDate":"20-11-2018 9:00:00","Filter":"Programming"}
Daniel Vávra
Warhorse Studios
{"Name":"Daniel V\u00e1vra","Image":"speakers\/danielvavra.png","Company":"Warhorse Studios","Description":"Dan V\u00e1vra is one of the most recognizable Czech game developers. His career started at Illusion Softworks and he first worked on Hidden and Dangerous as a 2D artist and then become director and writer on Mafia series. Since 2011 he is a creative director at Warhorse Studios which released realistic medieval open world RPG Kingdom Come: Deliverance \u2013 one of the most successful crowdfunded games so far. The game sold one million units in the first week.","Language":"English","TalkName":"First Five-year Plan: The Future of Czech Games Industry","TalkDescription":"Game industry in the Czech Republic is going through conjuncture at the moment, but it's more of a lucky coincidence. Let's talk how to keep it successful, how to grow it, make it better and how to educate future developers. Let's talk about what we can do within the span of the next five years. Let's talk about the future of Czech gaming industry. How to make it bigger, better and here to stay.","ShowDate":"20-11-2018 9:00:00","Filter":"Business"}
JP van Seventer
Dutch Game Garden
{"Name":"JP van Seventer","Image":"speakers\/jpvanseventer.png","Company":"Dutch Game Garden","Description":"JP van Seventer is Managing Director at Dutch Game Garden (Utrecht, The Netherlands) where he directs the first dedicated game incubator-accelerator in Europe. After a career in designing educational kids games (Redcat) and games for teenagers (My horse and Me), he incubated the start of game companies such as Ronimo Games (Awesomenauts), Vlambeer (Nuclear Throne, Ridiculous Fishing), Abbey Games (Reus, Renowned Explorers) and Ragesquid (Descenders). In the serious games, he\u2019s mentored the founders of Active Cues, Tovertafel and managed innovation projects in games battling obesity and games improving patient safety in hospitals.","Language":"English","TalkName":"Building a Game Ecosystem and Accelerating a Game Development Country","TalkDescription":"The Netherlands game industry grew from less than 30 game companies in the 90-ties to over 500 game companies today. Dutch Game Garden (DGG) was founded to facilitate the new generation of game companies with an incubator and cluster building. In 10 years DGG boosted over 150 game companies and helped create 500 jobs. JP will talk about the impact of an incubator for Indies and Serious games, (national) events and the impact of educational programs focussed on game development, the need for game business education, how to get government support and align with regional goals and what is the difference between economic development funding and cultural funding.","ShowDate":"20-11-2018 9:00:00","Filter":"Business"}
Xeniya Vondrášková, Filip Vondrášek
BOHEMIA INTERACTIVE
{"Name":"Xeniya Vondr\u00e1\u0161kov\u00e1, Filip Vondr\u00e1\u0161ek","Image":"speakers\/vondraskovi.png","Company":"BOHEMIA INTERACTIVE","Description":"Xeniya Vondr\u00e1\u0161kov\u00e1 and Filip Vondr\u00e1\u0161ek are programmers at Bohemia Interactive and they have been working on Ylands for three years. Xeniya primarily focuses on the gameplay area of the game, while Filip tends to fiddle more with the backend parts. Apart from programming, they are also avid gamers.","Language":"English","TalkName":"Unity Tips & Tricks","TalkDescription":"Creating a large scale game is no easy job. You more than often have to fight with the performance of the game and sometimes also bugs and unintuitive features in the engine itself. Xeniya and Filip will show you some of the tricks that they've learned over the years spent with Unity 3D. Hopefully, these will help you if you struggle with performance or general workflow in the engine.","ShowDate":"20-11-2018 9:00:00","Filter":"Programming"}
Viktor Bocan
Warhorse Studios
{"Name":"Viktor Bocan","Image":"speakers\/viktorbocan.png","Company":"Warhorse Studios","Description":"Game designer, writer, and occasional programmer for more than 20 years. Started on small games, was Lead Designer in Bohemia Interactive (Operation Flashpoint), joined and left 2K Czech, made some games for iPhone. One of the founding members and now Design Director at Warhorse Studios.","Language":"English","TalkName":"Bugs, Glitches and Open World","TalkDescription":"Why are open-world games buggy so often? Is it possible to make a huge open-world RPG without bugs, clashing systems, and colliding mechanics? Explanation by example: top 100 (or less) bugs of Kingdom Come: Deliverance, how they happened and what we can learn from them. ","ShowDate":"20-11-2018 9:00:00","Filter":"Programming"}
Petr Soviš
Contra Concept
{"Name":"Petr Sovi\u0161","Image":"speakers\/petrsovis.png","Company":"Contra Concept","Description":"Petr is animation, physics and game programmer being in the industry for 20 years. He has worked on titles such Mafia 2, DayZ and El Matador and\r\ncreated animation engines those games were running, game code for player\/human behaviors and also all necessary tools for animators and designers.","Language":"English","TalkName":"Ricky Runner - Movement in Physical World","TalkDescription":"Are you a programmer or a designer and are you curious what are your options when creating 3rd person player entity with rich interactions in game world? We'll start with various implementation options and strategies, then we connect game inputs, animations and physics all together to see what options it gives us in game world. We'll finish with camera tips and tricks.","ShowDate":"20-11-2018 9:00:00","Filter":"Programming"}
Vlad Micu
VGVisionary
{"Name":"Vlad Micu","Image":"speakers\/vladmicu.png","Company":"VGVisionary","Description":"Vlad Micu is a business development professional and a free agent in the game industry with a strong reputation for creating long-term relationships and generating new sources of revenue that lead to significant returns for his clients. With his own company VGVisionary, Vlad consults various game companies on the topics of business development and marketing. He likes to travel the world to speak at events, meet with as many talented game developers as possible and offer advice, contacts, and support. You can watch some of his previous talks and lectures at www.youtube.com\/vgvisionary","Language":"English","TalkName":"Building a Solid Foundation for a Game Startup - What I\u2019ve Learned from Working with Nordic Game Startups","TalkDescription":"This presentation will be focused on independent game developers who want to adopt a startup mentality to how they run their business. Regardless of whether you do that through work for hire, being self-funded or by chasing funding. I will provide insights, examples and proven practices that will allow game developers to improve the foundation of their game startup.","ShowDate":"20-11-2018 9:00:00","Filter":"Business"}
Pavel Kubát
Kubat Software
{"Name":"Pavel Kub\u00e1t","Image":"speakers\/pavelkubat.png","Company":"Kubat Software","Description":"Pavel studied IT industry at University Palack\u00e9ho in Olomouc. He is an experienced IT developer who worked most of his professional life abroad for international companies developing betting software. In 2008 he started working on a 4X strategy game Aggressors, which was released in summer 2018.","Language":"English","TalkName":"From Amateur to Professional Game Developer","TalkDescription":"Do you also want to work in the game industry and release your own game? Are you aware that such a decision entails? The journey of a true indie developer from the first hesitant steps, through the lengthy development process, user-testing and hiring external contractors to the final release, cooperation with a publisher and after-release support.","ShowDate":"20-11-2018 9:00:00","Filter":"Other"}
Maarten de Koning
DDM
{"Name":"Maarten de Koning","Image":"speakers\/maartendekoning.png","Company":"DDM","Description":"With a background in investment management and game development, Maarten ran his own agency before merging with DDM -\r\nDigital Development Management - in 2013. Maarten\u2019s principles of starting an agency were to provide business development, effective product management, and consultation to video game developers, and help them to do what they do best; developing kick-ass games. Maarten began his career in the industry as a game producer and is a certified Scrum Product Owner and Scrum Master. As Partner and Executive VP of Business Development, Maarten oversees business development for the agency.","Language":"English","TalkName":"Fireside Chat with Maarten the Koning - \"Stay in the Driver's Seat of Your Deal\"","TalkDescription":"The game development market is a fast-paced environment, with ever-changing dynamics between developers and publishers. During a fireside, Vlad Micu will interview Maarten de Koning, Partner at DDM, who will discuss the latest trends in deal-making and what developers should know to stay \u2018ahead of the game\u2019.","ShowDate":"20-11-2018 9:00:00","Filter":"Business"}
Martin Klíma
Warhorse Studios
{"Name":"Martin Kl\u00edma","Image":"speakers\/martinklima.png","Company":"Warhorse Studios","Description":"Executive Producer at Warhorse Studios formerly worked for Codemasters, Bohemia Interactive and ALTAR interactive. Besides Kingdom Come: Deliverance worked on games like Original War, UFO: Aftermath and ArmA. Developing games since 1997.","Language":"English","TalkName":"Delivering Kingdom Come","TalkDescription":"The talk will discuss various strategies and approaches we have tried during the development of Kingdom Come: Deliverance. The development team had to adapt to growing from 13 to 100+ people, creating a Kickstarter campaign, several postponements of the release date, and other challenges. We shall discuss very openly the mistakes we have made and what lessons \u2013 if any \u2013 can be derived from them.","ShowDate":"20-11-2018 9:00:00","Filter":"Business"}
Ondřej Dufek
SCS Software
{"Name":"Ond\u0159ej Dufek","Image":"speakers\/ondrejdufek.png","Company":"SCS Software","Description":"Ondrej is a lead map designer at SCS Software, currently working on American Truck Simulator project and its expansions.","Language":"English","TalkName":"Creating a World for TruckSim","TalkDescription":"This talk is gonna be about a process of creating a world for TruckSim game from a perspective of map(level) designer. I will describe various design challenges, problems and solutions, one may encounter while creating the environment.","ShowDate":"20-11-2018 9:00:00","Filter":"Design"}
Jiří Lemberger
BOHEMIA INTERACTIVE
{"Name":"Ji\u0159\u00ed Lemberger","Image":"speakers\/jirilemberger.png","Company":"BOHEMIA INTERACTIVE","Description":"Ji\u0159\u00ed is a lawyer. He has been working for BOHEMIA INTERACTIVE for nearly 4 years. Ji\u0159\u00ed focuses on IT and IP law relating to video games.","Language":"English","TalkName":"Development of Video Games and Use of 3rd Party Assets - How to Avoid Legal Problems","TalkDescription":"Use of third-party assets within the development of video games might be sometimes legally problematic. Ji\u0159\u00ed will describe the main legal problems which may appear in connection with the use of third-party assets and present possible approaches to the problematics and eventual solutions.","ShowDate":"22-11-2018 9:00:00","Filter":"Business"}
Ján Ilavský
Beat Games
{"Name":"J\u00e1n Ilavsk\u00fd","Image":"speakers\/janilavsky.png","Company":"Beat Games","Description":"J\u00e1n Ilavsk\u00fd is a game developer, Apple Design Award winner, programmer, designer and musician. Creator of recent hit VR rhythm game Beat Saber and award winning mobile platformer Chameleon Run.","Language":"English","TalkName":"Beat Saber Story","TalkDescription":"Beat Saber is one of the hottest VR games on the market right now. 3 people made it in 1.5 year with almost 0 development and marketing budget. This talk will cover our journey from beginning till the end, including how our application architecture in unity looks like, details about our rendering pipeline, tools and plugins we use, tips for marketing VR games, importance of mixed reality, LBE market introduction and many more.","ShowDate":"22-11-2018 19:00:00","Filter":"Programming"}
Vladimír Hrinčár
Beat Games
{"Name":"Vladim\u00edr Hrin\u010d\u00e1r","Image":"speakers\/vladimirhrincar.png","Company":"Beat Games","Description":"Indie game developer at Hyperbolic Magnetism\/Beat Games. 3D computer graphics programmer. GPGPU enthusiast. Hardcore fan of Japanese pop culture.","Language":"English","TalkName":"Beat Saber Story","TalkDescription":"Beat Saber is one of the hottest VR games on the market right now. 3 people made it in 1.5 year with almost 0 development and marketing budget. This talk will cover our journey from beginning till the end, including how our application architecture in unity looks like, details about our rendering pipeline, tools and plugins we use, tips for marketing VR games, importance of mixed reality, LBE market introduction and many more.","ShowDate":"22-11-2018 19:00:00","Filter":"Programming"}
Jan Kavan
CBE software
{"Name":"Jan Kavan","Image":"speakers\/jankavan.png","Company":"CBE software","Description":"Jan Kavan is composer, cellist and game developer generalist. He achieved Ph.D. in theory of composition with specialization at adaptive music. He worked on over 15 published titles and in 2006 founded CBE software which is best known for critically acclaimed J.U.L.I.A.: Among the Stars and upcoming Someday You\u2019ll Return.","Language":"English","TalkName":"Introduction to AI programming in Unreal Engine","TalkDescription":"When creating a video game, AI tends to be one of the components often shrouded in mystery. The aim of this talk is to demystify what AI in games usually is, how it can be created using various software patterns with a detailed explanation of finite-state machines and behavior trees. Finally I will uncover the veil by using powerful capabilities of Unreal Engine 4 behavior tree to build a simple AI on stage. Due to time constraints, this talk will only touch subject of Artificial Neural Networks.","ShowDate":"23-11-2018 19:00:00","Filter":"Programming"}
Marek Rabas
MADFINGER Games
{"Name":"Marek Rabas","Image":"speakers\/marekrabas.png","Company":"MADFINGER Games","Description":"Marek's career in the games industry started in 2000, when he worked on AAA titles for PC\/Consoles. Today, he serves as CEO at MADFINGER Games, which he co-founded in 2009. With titles like Shadowgun, Dead Trigger 1 & 2 and Unkilled, the mobile games studio with 100 employees has since achieved more than 200 million downloads and many awards. With the most ambitious project to date, Shadowgun Legends, MADFINGER Games will push the limits of mobile platforms again.","Language":"English","TalkName":"Panel Discussion TBA","TalkDescription":"","ShowDate":"23-11-2018 19:00:00","Filter":"Other"}
Lukáš Medek
CBE software
{"Name":"Luk\u00e1\u0161 Medek","Image":"speakers\/lukasmedek.png","Company":"CBE software","Description":"Luk\u00e1\u0161 Medek has 12 years of professional experience as 3D generalist. He earned the master of fine arts degree and since 2006 he is a half of the creative duo called CBE software. With more than 6 games released, he is currently working on the game Someday You'll Return.","Language":"English","TalkName":"Tips for Creating Game Visuals from 3D Generalist","TalkDescription":"The talk will cover the preparation, asset creation and iteration for a first person game created in Unreal Engine. Since the author of the lecture is creating all visuals by himself and is heavily involved in game and level design, he will reveal tips&tricks how to speed up the proccess and waste as little time as possible without the significant loss of visual quality.","ShowDate":"24-11-2018 19:00:00","Filter":"Art"}
Petr Murmak
Czech Games Edition
{"Name":"Petr Murmak","Image":"speakers\/petrmurmak.png","Company":"Czech Games Edition","Description":"Petr Murmak is publishing board games for 12 years in a company Czech Games Edition which he founded. Over the years he worked on many games which brought some level of digital experience to regular tabletop games. In the last five years, he is focusing on converting board games into digital games.","Language":"English","TalkName":"How to Convert Board Game into Digital App","TalkDescription":"In 2007, Czech Games Edition was founded and released board game Galaxy Trucker. In 2014 digital implementation of this game appeared. It is more than just a conversion of the board game as it brought new ideas and things suitable for digital devices which were not in the original board game. A similar thing happened later with Through the Ages, which was released as a board game in 2006, and later updated version in 2015, and in digital form in 2017.","ShowDate":"24-11-2018 19:00:00","Filter":"Design"}
Michal Harangozo
Charged Monkey s.r.o.
{"Name":"Michal Harangozo","Image":"speakers\/michalharangozo.png","Company":"Charged Monkey s.r.o.","Description":"Michal is a Head of studio at Charged Monkey, a free to play mobile development studio with offices in Prague and Bratislava. A living evidence that 16 years of industry experience do not automatically grants access to immediate startup success. Fighting hard with fellow colleagues to create a great company, amazing place to work at and to deliver next F2P mobile hit.","Language":"English","TalkName":"Fantastic Games and Where to Find Them","TalkDescription":"Having a comprehensive first hand experience with team leading and game development do not automatically grant a clear shot at next hit. What are the mistakes we made with our first project? What are the key learnings and how to apply them in next projects? How to mitigate the risks of next fail. These questions will be answered, supported by very open first-hand data and proven use cases.","ShowDate":"25-11-2018 19:00:00","Filter":"Business"}
Jakub Kučera
DIVR
{"Name":"Jakub Ku\u010dera","Image":"speakers\/jakubkucera.png","Company":"DIVR","Description":"Jakub studied Graphic Design and worked as a visual and storyboard artist on projects for clients such as Google, Adidas or Lenovo. For the past two years, Jakub has been focusing on virtual reality projects as the Creative Director in DIVR. He notably came up with the idea for the first Czech VR game called Blue Effect.","Language":"English","TalkName":"The Road to Golem VR","TalkDescription":"The story of how we built the largest free-roaming virtual reality experience in Europe. From early prototypes to the successful launch and all the challenges in between.","ShowDate":"25-11-2018 19:00:00","Filter":"Design"}
Martin Tichota
DIVR
{"Name":"Martin Tichota","Image":"speakers\/martintichota.png","Company":"DIVR","Description":"Martin graduated from the Faculty of Applied Sciences at the University of West Bohemia with a master's degree in computer graphics and computational systems. Martin joined DIVR soon after the studio was established and was responsible for building the development team. As CTO, Martin leads the R&D of software and hardware for DIVR\u2019s experiences.","Language":"English","TalkName":"The Road to Golem VR","TalkDescription":"The story of how we built the largest free-roaming virtual reality experience in Europe. From early prototypes to the successful launch and all the challenges in between.","ShowDate":"26-11-2018 19:00:00","Filter":"Design"}
Jan Tomášik
GRIP DIGITAL s.r.o.
{"Name":"Jan Tom\u00e1\u0161ik","Image":"speakers\/jantomasik.png","Company":"GRIP DIGITAL s.r.o.","Description":"Jan has spent last 15 years making games. Had been indie dev before it was cool, advertgames maker (which was never cool), lead level designer at Disney (Toy Story), senior technical designer at Bohemia Interactive (DayZ) and currently leads design at GRIP DIGITAL (MOTHERGUNSHIP). ","Language":"English","TalkName":"Staying Fun When the Sky is the Limit","TalkDescription":"Talk about design challenges we faced while creating MOTHERGUNSHIP - 3D rougelite bullet hell shooter featuring no-limits gun crafting, some limits RPG elements, linear story campaign and procedurally generated dungeons. How did we make such hotchpotch of features even work ? And can you make game that claims to not impose any restrictions on player actually fun?","ShowDate":"26-11-2018 19:00:00","Filter":"Design"}
Maciej Czerwonka
11 bit studios
{"Name":"Maciej Czerwonka","Image":"speakers\/maciejczerwonka.png","Company":"11 bit studios","Description":"Maciej is a game programmer, currently leading one of the teams at 11 bit studios. His main areas of interest are gameplay programming and development workflow improvements. Besides Frostpunk he worked on games like The Witcher, Neuroshima Apocalypse or Spacecom. ","Language":"English","TalkName":"Simulating a Freezing Society","TalkDescription":"Building a survival-city builder about society at its limits is full of complex problems, and one of the most notorious was building the AI system. This talk will showcase the building blocks of AI in Frosptunk, why they were chosen and lessons learned that can be applied to any project with multi-agent, simulated environment.","ShowDate":"27-11-2018 19:00:00","Filter":"Programming"}
Erik Ferencz
MADFINGER Games, a.s.
{"Name":"Erik Ferencz","Image":"speakers\/erikferencz.png","Company":"MADFINGER Games, a.s.","Description":"Erik has more than 10 years of experience in software engineering and spent most of this time by analysis, architecture, and programming of various backend platforms. He ispart of MADFINGER Games cloud team making sure your favorite games like Shadowgun: Legends or Dead Trigger 2 have 100% uptime and taking care of your data even when you are sleeping.","Language":"English","TalkName":"MADFINGER Games Backend","TalkDescription":"Short adventure to game back-end: Have you ever wondered what is happening behind the scenes of your favorite game? Where are your user data stored? Where are servers for multiplayer games? How are developers able to track and correct errors that are not bound to your device? And how can we find out when you're cheating (well maybe we'll keep this one for ourselves)? If you are interested in the inside look of best games from MADFINGER Games studio, you can\u2019t miss our presentation.","ShowDate":"27-11-2018 19:00:00","Filter":"Programming"}
Petr Matoušek
MADFINGER Games, a.s.
{"Name":"Petr Matou\u0161ek","Image":"speakers\/petrmatousek.png","Company":"MADFINGER Games, a.s.","Description":"Petr has more than 10 years of experience in software engineering and last 6 years as part of the game industry working mainly on developing the backend for multiple famous game titles. He ispart of MADFINGER Games cloud team making sure your favorite games like Shadowgun: Legends or Dead Trigger 2 have 100% uptime and taking care of your data even when you are sleeping.","Language":"English","TalkName":"MADFINGER Games Backend","TalkDescription":"Short adventure to game back-end: Have you ever wondered what is happening behind the scenes of your favorite game? Where are your user data stored? Where are servers for multiplayer games? How are developers able to track and correct errors that are not bound to your device? And how can we find out when you're cheating (well maybe we'll keep this one for ourselves)? If you are interested in the inside look of best games from MADFINGER Games studio, you can\u2019t miss our presentation.","ShowDate":"27-11-2018 19:00:00","Filter":"Programming"}
Sabína Hancinová, Alwin Fernandez
Geewa
{"Name":"Sab\u00edna Hancinov\u00e1, Alwin Fernandez","Image":"speakers\/hancinovafernandez.png","Company":"Geewa","Description":"Sab\u00edna Hancinov\u00e1 & Alwin Fernandez take care of the ever-growing community in Smashing Four. With their feet firmly in both camps, they provide a voice for both the players and the game. As challenging as this can be at times, they are always eager to engage their players; whether it's maintaining very open communication to presenting online streams or running live events.","Language":"English","TalkName":"The Dad who Became a Mobile Game Champion: How a Live Tournament Kick-started eSport in Smashing Four","TalkDescription":"Sab\u00edna and Alwin talk you through their first live tournament for the mobile PvP game Smashing Four. What started as a small meetup for a few players grew into a huge event that brought families together, united players from all over the country, increased DAU and helped kick off eSport in Smashing Four.","ShowDate":"28-11-2018 19:00:00","Filter":"Other"}
Michal Michel
PowerPlay Studio
{"Name":"Michal Michel","Image":"speakers\/michalmichel.png","Company":"PowerPlay Studio","Description":"Hailing from a background of Dungeon Mastering and Graphic Design, Michal has found his place to be as a game designer in PowerPlay Studio, Slovakia\u2019s major indie game studio. As an event designer, his main focus at the studio is to bring people new entertaining content during major holidays. He currently works on several games, such as Biathlon Mania or Ski Jump Mania 3.","Language":"English","TalkName":"Trials and Tribulations of a Niche Game Developer","TalkDescription":"Developing a game for a fairly narrow niche leads to many interesting experiences for the devs. We offer stories about quirky marketing results, know-how from running a long lasting independent studio, as well as some insight into our processes behind creating a new game.","ShowDate":"28-11-2018 19:00:00","Filter":"Design"}
Jan Valta
Warhorse Studios
{"Name":"Jan Valta","Image":"speakers\/janvalta.png","Company":"Warhorse Studios","Description":"Jan Valta is a Czech composer, orchestrator, and conductor. He composed the soundtrack for Kingdom Come: Deliverance (Warhorse Studios, 2018).","Language":"English","TalkName":"Delivering Music for Kingdom Come","TalkDescription":"Using his fresh experience with the soundtrack for Kingdom Come: Deliverance, Jan will talk about the purpose of individual music production stages, explain in which order they have to follow, how much time do they require, what are the costs etc. Other key topics will be: where the input of you as the game designer is necessary, and what's the right way to communicate your ideas to the composer.","ShowDate":"29-11-2018 19:00:00","Filter":"Design"}
Pavel Šebor
SCS Software
{"Name":"Pavel \u0160ebor","Image":"speakers\/pavelsebor.png","Company":"SCS Software","Description":"Pavel \u0160ebor is a founder and the managing director of Prague-based SCS Software, with over 15 years of history developing simulation Games. Having played the roles of 3D engine programmer, game designer, project lead, and marketing director, he has overseen the release of over 20 games.","Language":"English","TalkName":"Stick to Your Guns","TalkDescription":"How to cope with the game discovery problem in today's world of overcrowded digital stores? Play to your strengths, and think hard where to focus your effort. Using examples of successful indie and \"big indie\" games, Pavel's lecture will sum up the lessons learned, and outline the difficult questions every stakeholder should ask when starting a new game project.","ShowDate":"29-11-2018 19:00:00","Filter":"Business"}
Michal Ferko
Butterfly Effect
{"Name":"Michal Ferko","Image":"speakers\/michalferko.png","Company":"Butterfly Effect","Description":"Michal is the main organizer of Summer Game Dev and Games Lab Master at Butterfly Effect. He also teaches Unity programming at 2 different universities and does Unity consulting\/mentoring for PowerPlay Studio. He worked as an indie dev for 2 years, but that failed horribly.","Language":"English","TalkName":"Taking Game Dev Beginners to the Next Level","TalkDescription":"Two projects help beginner game devs in Slovakia to develop their hard skills as well as soft skills. Butterfly Effect - a 5-month personal accelerator for apps\/games, and Summer Game Dev - a 5-week long game jam full of lectures and mentoring. We will describe both of these courses in detail and how it helps to prepare students for the rough profession of game development. We will showcase several games that came to be during these courses. Finally, we will top it off with a useful list of skills that all beginners should learn. This list evolved from observing student projects and behaviors over the years.","ShowDate":"30-11-2018 19:00:00","Filter":"Business"}
Vladimír Geršl
Game Consulting
{"Name":"Vladim\u00edr Ger\u0161l","Image":"speakers\/vladimirgersl.png","Company":"Game Consulting","Description":"Vlad's last game Frantics has BAFTA 2018 nomination. From 2010 is Vlad working in lead and executive positions for giants as Activision and Sony, started own studios, worked as a consultant for big companies and EU. Creatively led 20+ titles, many of them sold over a million retail units worldwide.","Language":"English","TalkName":"How to Receive Money from EU MEDIA?","TalkDescription":"Are you wondering how to successfully apply for up to \u20ac150K in Creative Europe program MEDIA? Now you have a very unique opportunity to receive the useful and quite insider info from thee different points of view: Daniela Stan\u00edkov\u00e1, who is the referent for EU MEDIA in Czechia, Jan Kavan, who successfully applied for this grant in the past, and Vladim\u00edr Ger\u0161l, who as the EU expert evaluates these applications!","ShowDate":"03-12-2018 19:00:00","Filter":"Business"}
Marek Španěl
Bohemia Interactive
{"Name":"Marek \u0160pan\u011bl","Image":"speakers\/marekspanel.png","Company":"Bohemia Interactive","Description":"Marek \u0160pan\u011bl is the CEO and Co-Founder of Bohemia Interactive. He is an active gamer and game developer since 1985. He started his professional career in games as a sales clerk at JRC in 1992. He worked on many game projects, from 8bit games to Operation Flashpoint, Arma, DayZ and Ylands.","Language":"English","TalkName":"Making Games That Matter","TalkDescription":"The unlikely story of Bohemia Interactive, the Czech Republic\u2019s largest game development studio, developers of Operation Flashpoint, Arma and DayZ. How and why we make games that have a long lasting impact and go beyond entertainment.","ShowDate":"03-12-2018 19:00:00","Filter":"Design"}
Pavel Barák
Czech Games Asociation
{"Name":"Pavel Bar\u00e1k","Image":"speakers\/pavelbarak.png","Company":"Czech Games Asociation","Description":"Pavel has been part of the games industry for the last 15 years. He is a chairman of Czech Game Developers Association as well as co-founder of community organization \u010cesk\u00e9 hry. They both help and support game development in Czech Republic. He's been a director of the biggest Czech game development conference Game Developers Session for last seven years. In 2005 he co-founded game development studio Handjoy, which was focused on mobile and advertisement games with more than 10 titles released.","Language":"English","TalkName":"Czech Game Developers Association","TalkDescription":"Earlier this year major studios in Czech Republic established an association to help, support, defend and promote game development industry in our country. If you would like to know what this is all about, what's our vision, focus, goals and what we've already done, come to this talk. You will learn how you can benefit from it and what it can do for you. And maybe, just maybe convince you to join.","ShowDate":"03-12-2018 19:00:00","Filter":"Other"}
Milena Koljensic
Epic Games
{"Name":"Milena Koljensic","Image":"speakers\/milenakoljensic.png","Company":"Epic Games","Description":"Milena Koljensic has been in the game industry over 6 years and has worked on various projects: F2P games, RPG and Virtual Reality games. She has been involved in game making from all aspects and has recently joined Epic Games as a Field Marketing Manager.","Language":"English","TalkName":"Building Developer Success","TalkDescription":"Unreal Engine marketing team is here to support your games become successful and gain the awareness it deserves. Find out about all existing programs which support developers and how you can use them to your advantage!","ShowDate":"03-12-2018 19:00:00","Filter":"Business"}
David Vopička
Geewa a.s.
{"Name":"David Vopi\u010dka","Image":"speakers\/davidvopicka.png","Company":"Geewa a.s.","Description":"UA manager at Geewa, Prague studio behind mobile PVP hit Smashing Four.","Language":"English","TalkName":"How did we make our first million dollars?","TalkDescription":"What did it take from UA perspective to reach one million dollars monthly revenue? Where, and most importantly how, to start with user acquisition for mobile games.","ShowDate":"03-12-2018 19:00:00","Filter":"Design"}